Riftbound Origins FAQ

Riftbound Origins FAQ

Rules and Releases|Riot Games|2025

Hi everyone! It's been a little bit since we released the Core Rules and in that time, we have received really valuable feedback and helpful questions that led to some refinements and updates to the Riftbound rules. We have a full rules update coming soon, but we want you to know how to play your cards—so we're releasing this FAQ earlier than the rules update!

This document has two sections:

  • Frequently Asked Questions about the rules and interactions you'll commonly encounter
  • Revised and Clarified Rulings about more complicated interactions and cards we've reviewed since the original Core Rules were released

As part of these revised and clarified rulings, we have also updated some card wordings (this is called errata) and we'll put those updated wordings into our database of official card wordings, Watcher. (You'll soon be able to access Watcher and its official wordings through our website and also the Riftbound API.)

What's in this document is our current best representation of the upcoming errata, but the final wordings may vary slightly from those described here. The upcoming full rules update will be accompanied by definitive Watcher errata text.

One other note about errata: Errata may impact the effective power level of cards, but we have no plans to issue errata strictly for power level reasons—only to make cards work within the rules and as intended.

Throughout this document, we use some specific shorthand to represent symbols in card text. Here's a short guide:

  • [E] means "exhaust" (previously, you may have seen this as [T])
  • [M] means "Might" (previously, you may have seen this as [S])
  • [A] means "one power of any domain/color"
  • [C] means "one power of this card's domain/color"

Ok, let's get into it!

SECTION 1 — Frequently Asked Questions

Scoring

Q: How do I score? How are conquer and hold different?

When you take control of a battlefield you didn't already control and which you haven't scored yet this turn, you score 1 point. This is called conquering.

If you control a battlefield at the start of your turn, you score 1 point. This is called holding.

Q: How does the last point work?

In order to win the game, you need to score the last point (the 8th point in most games, 11th in 2v2). If you try to score the last point by conquering, you will only get the last point if you have already scored all of the other battlefields this turn. Otherwise, you'll draw a card instead.

So, in an 8 point 1v1 game with two battlefields:

  • If you are at 6 points and conquer both battlefields, you'll go to 7 and then to 8 and win.
  • If you are at 7 points and conquer both battlefields, you'll draw a card for the first one, and then go to 8 and win.
  • If you are at 6 points, hold one battlefield to 7, and conquer the other to go to 8 and win.
  • If you are at 7 points, you can hold one to go to 8 and win.

In an 8 point 4 player Free-for-All game with three battlefields:

  • If you are at 5 points and conquer all 3 battlefields, you'll go to 6 then 7 then 8 and win.
  • If you are at 6 points and conquer all 3 battlefields, you'll go to 7 then draw 1, then 8 and win.
  • If you are at 5 points, hold 1 battlefield to 6, then conquer the other two, you'll go to 7 and then 8 and win.

Movement

Q: What's the standard move?

Every unit has the natural ability to move itself from base to battlefield, or back from battlefield to base, during your Main Phase (on your own turn, outside of a showdown). To do this, you pay the cost (exhausting the unit) and then move the unit. If a unit is exhausted, you can't move it using the standard move.

Q: Do I have to exhaust a unit when I move it with a spell or ability?

Moving a unit with a spell or ability won't change its ready or exhausted state unless the effect specifies that it does. The cost of using a unit's standard move is to exhaust that unit, but that isn't a cost or effect of other moves.

Q: Can I move multiple units together to a battlefield?

Yes, you can use the standard move of your units all at once to move them as a group together to the same legal destination. To do this, exhaust them all (the cost of the standard move) and then move them to the destination, then resolve any move effects, then start a showdown if needed.

Q: Does Ganking allow a unit to move an extra time? When can I use the Ganking ability?

No, Ganking is an extra way to use the standard move. Normally, when a unit uses the standard move, it can only move between base and battlefield. If a unit has Ganking, it can also move between two battlefields. You can move units with Ganking alongside other units that are moving with the standard move, as long as the destination is legal for all units moving as a group.

Q: Can I move more units in before a combat starts using a spell or ability?

If you don't move units together as a group using the standard move, then you can only move additional units afterward if you use a spell or ability with the Action or Reaction keywords, after the combat starts as part of the showdown.