Riftbound [Playing the Game] Rules Proficiency Test - Dec Week 3
Page 1 / 1Answered: 0 / 10
Single Choice
Question 1
A spell has just been played, creating a Chain. No Showdown is in progress. According to the rules, what is the current state of the turn?
Single Choice
Question 2
During a Showdown, a player has the permission to take appropriately timed Discretionary Actions. What game concept grants them this permission?
Single Choice
Question 3
According to the rules, at which two specific points in the turn sequence does every player's Rune Pool empty?
Single Choice
Question 4
A spell's text reads: "You may play a unit from your hand, ignoring its costs." Why is the unit card in your hand NOT considered a target of this spell?
Single Choice
Question 5
Which key punctuation mark or phrase is typically used to identify an Activated Ability, a Triggered Ability, and a Replacement Effect, respectively?
Single Choice
Question 6
When playing cards or activating abilities, some items on the Chain resolve immediately upon being Finalized and do not wait for players to pass priority. Which types of effects behave this way?
Single Choice
Question 7
If multiple players control abilities that trigger at the exact same time, how is the order in which they are placed on the Chain determined?
Single Choice
Question 8
A player controls a permanent with the replacement effect: "If a friendly unit would die, kill this instead." They then play a card that requires them to "kill a friendly unit" as an additional cost. What is the outcome?
Single Choice
Question 9
A "Special Cleanup" is invoked. During this cleanup, an event occurs that qualifies for another cleanup. What happens next?
Single Choice
Question 10
A Showdown begins after a player moves a unit to an uncontrolled Battlefield, causing it to become Contested. Which player gains Focus at the start of this Showdown?