Quiz List

Riftbound Rules Proficiency Test - Nov Week 3

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Question 1

According to the deck construction rules, what primarily determines your Main Deck's Domain Identity?

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Question 2

If a game effect instructs a player to 'draw a card', which of the following game pieces would NOT be drawn from the Main Deck?

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Question 3

A player controls a unit with an ability: 'When you play a spell that costs 5 or more, I get +1[M].' The player then plays a spell with a base Energy cost of 7, but an effect reduces the amount they pay to 4. How does the unit's ability resolve?

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Question 4

What happens to a unit token if it is moved from the Board to a Non-Board Zone, such as a player's hand?

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Question 5

During the Combat Damage Step, the attacker has a total of 8 Might to assign among a 5-Might unit and a 4-Might unit. How can the attacker legally assign this damage?

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Question 6

A player attempts to draw a card during their Draw Phase but their Main Deck is empty. Their trash has several cards in it. What is the correct sequence of events?

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Question 7

Which keyword allows a player to play a spell during a Closed State (i.e., while a Chain exists)?

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Question 8

If a spell's effect reads 'Kill all units at a battlefield', what is considered the target of the spell according to the targeting rules?

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Question 9

What happens if a spell's only target becomes illegal before the spell resolves?

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Question 10

What is the function of the 'Tank' keyword on a unit?

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Question 11

Where is Gear allowed to be played, and what happens if it ends up at a Battlefield?

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Question 12

At which two points during a turn do all players' Rune Pools empty?

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Question 13

A player uses the 'Hidden' keyword to hide a unit at a battlefield they control. On a later turn, what must be true when they play that unit from its facedown position?

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Question 14

What is the 'Golden Rule' of Riftbound?

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Question 15

How many Buff counters can be on a single unit at one time, and what is the primary effect of each Buff?