Background

SPIRITFORGED

Update 2025-12-04

New Legends Arise

The Riftbound saga continues with the Spiritforged update. Witness the arrival of powerful new Champions like Azir, Aphelios, and more, alongside game-changing Spells and Gear. Prepare your decks for the shifting tides of battle.

280New Cards
9Card Types

Riftbound Spiritforged Unit, Champion

Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].
Ahri, Inquisitive
#SFD-227*/221
Showcase
Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].
Ahri, Inquisitive
#SFD-227/221
Showcase
Riftbound Unit: Akshan, Mischievous. [Weaponmaster]
You may pay [C][C] as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
Akshan, Mischievous
#SFD-109/221
Rare
Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Aphelios, Exalted
#SFD-049/221
Rare
Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Aphelios, Exalted
#SFD-224*/221
Showcase
Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Aphelios, Exalted
#SFD-224/221
Showcase
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Azir, Ascendant
#SFD-050a/221
Showcase
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Azir, Ascendant
#SFD-050/221
Rare
Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Azir, Sovereign
#SFD-177a/221
Showcase
Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Azir, Sovereign
#SFD-177/221
Epic
Riftbound Unit: Bard, Mercurial. You may exhaust your legend as an additional cost to play me.
When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
Bard, Mercurial
#SFD-079/221
Rare
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Darius, Executioner
#SFD-236*/221
Showcase
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Darius, Executioner
#SFD-236/221
Showcase
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Draven, Audacious
#SFD-148/221
Epic
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Draven, Audacious
#SFD-148a/221
Showcase
Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.
Draven, Vanquisher
#SFD-020/221
Rare
Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.
Draven, Vanquisher
#SFD-020a/221
Showcase
Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Ezreal, Dashing
#SFD-082a/221
Showcase
Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Ezreal, Dashing
#SFD-082/221
Rare
Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.
Ezreal, Prodigy
#SFD-149a/221
Showcase
Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.
Ezreal, Prodigy
#SFD-149/221
Epic
Riftbound Unit: Fiora, Peerless. When I attack or defend one on one, double my Might this combat.
Fiora, Peerless
#SFD-110/221
Rare
Riftbound Unit: Fiora, Peerless. When I attack or defend one on one, double my Might this combat.
Fiora, Peerless
#SFD-110a/221
Showcase
Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)
Fiora, Worthy
#SFD-180a/221
Showcase
Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)
Fiora, Worthy
#SFD-180/221
Epic
Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Fizz, Trickster
#SFD-140/221
Rare
Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.
Irelia, Fervent
#SFD-057/221
Epic
Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.
Irelia, Fervent
#SFD-057a/221
Showcase
Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.
Irelia, Fervent
#SFD-225/221
Showcase
Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.
Irelia, Fervent
#SFD-225*/221
Showcase
Riftbound Unit: Irelia, Graceful. Your spells that choose me cost [1] or [A] less.
Irelia, Graceful
#SFD-141a/221
Showcase
Riftbound Unit: Irelia, Graceful. Your spells that choose me cost [1] or [A] less.
Irelia, Graceful
#SFD-141/221
Rare
Riftbound Unit: Janna, Savior. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.
Janna, Savior
#SFD-053/221
Rare
Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Jax, Unmatched
#SFD-054a/221
Showcase
Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Jax, Unmatched
#SFD-054/221
Rare
Riftbound Unit: Jax, Unrelenting. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When you attach an Equipment to me, you may pay [1] to draw 1.
Jax, Unrelenting
#SFD-119a/221
Showcase
Riftbound Unit: Jax, Unrelenting. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When you attach an Equipment to me, you may pay [1] to draw 1.
Jax, Unrelenting
#SFD-119/221
Epic
Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)
Jayce, Man of Progress
#SFD-084/221
Rare
Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.
Lucian, Gunslinger
#SFD-028/221
Epic
Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.
Lucian, Gunslinger
#SFD-028a/221
Showcase
Riftbound Unit: Lucian, Merciless. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
The first time I conquer each turn, ready me.
Lucian, Merciless
#SFD-113a/221
Showcase
Riftbound Unit: Lucian, Merciless. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
The first time I conquer each turn, ready me.
Lucian, Merciless
#SFD-113/221
Rare
Riftbound Unit: Ornn, Blacksmith. When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
Ornn, Blacksmith
#SFD-058/221
Epic
Riftbound Unit: Ornn, Blacksmith. When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
Ornn, Blacksmith
#SFD-058a/221
Showcase
Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.
Ornn, Forge God
#SFD-085/221
Rare
Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.
Ornn, Forge God
#SFD-085a/221
Showcase
Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].
Rek'Sai, Breacher
#SFD-029a/221
Showcase
Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].
Rek'Sai, Breacher
#SFD-029/221
Epic
Riftbound Unit: Rek'Sai, Swarm Queen. When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
Rek'Sai, Swarm Queen
#SFD-170/221
Rare
Riftbound Unit: Rek'Sai, Swarm Queen. When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
Rek'Sai, Swarm Queen
#SFD-170a/221
Showcase
Riftbound Unit: Rell, Magnetic. Tank (I must be assigned combat damage first.)
When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost, and attach it to me.
Rell, Magnetic
#SFD-024/221
Rare
Riftbound Unit: Renata Glasc, Industrialist. Your tokens enter ready.
Renata Glasc, Industrialist
#SFD-171/221
Rare
Riftbound Unit: Renata Glasc, Industrialist. Your tokens enter ready.
Renata Glasc, Industrialist
#SFD-171a/221
Showcase
Riftbound Unit: Renata Glasc, Mastermind. [1][C]: Draw 1.
[4][C][C][C][C], [T]: Score 1 point. 
Use my abilities only while I'm at a battlefield.
Renata Glasc, Mastermind
#SFD-088a/221
Showcase
Riftbound Unit: Renata Glasc, Mastermind. [1][C]: Draw 1.
[4][C][C][C][C], [T]: Score 1 point. 
Use my abilities only while I'm at a battlefield.
Renata Glasc, Mastermind
#SFD-088/221
Epic
Riftbound Unit: Rengar, Pouncing. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Assault 2] (+2 [S] while I'm an attacker.)
I can be played to a battlefield you're attacking.
Rengar, Pouncing
#SFD-025/221
Rare
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Rumble, Hotheaded
#SFD-026/221
Rare
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Rumble, Hotheaded
#SFD-026a/221
Showcase
Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.
Rumble, Scrapper
#SFD-089/221
Epic
Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.
Rumble, Scrapper
#SFD-089a/221
Showcase
Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.
Sett, Brawler
#SFD-232/221
Showcase
Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.
Sett, Brawler
#SFD-232*/221
Showcase
Riftbound Unit: Sivir, Ambitious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.
Sivir, Ambitious
#SFD-120a/221
Showcase
Riftbound Unit: Sivir, Ambitious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.
Sivir, Ambitious
#SFD-120/221
Epic
Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Sivir, Mercenary
#SFD-143a/221
Showcase
Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Sivir, Mercenary
#SFD-143/221
Rare
Riftbound Unit: Soraka, Wanderer. I must be assigned combat damage last.
If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)
Soraka, Wanderer
#SFD-173/221
Rare
Riftbound Unit: Soraka, Wanderer. I must be assigned combat damage last.
If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)
Soraka, Wanderer
#SFD-239/221
Showcase
Riftbound Unit: Soraka, Wanderer. I must be assigned combat damage last.
If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)
Soraka, Wanderer
#SFD-239*/221
Showcase
Riftbound Unit: Vayne, Hunter. [Assault 3] (+3 [S] while I'm an attacker.)
If an opponent controls a battlefield, I enter ready.
When I conquer, you may pay [1] to return me to my owner's hand.
Vayne, Hunter
#SFD-223*/221
Showcase
Riftbound Unit: Vayne, Hunter. [Assault 3] (+3 [S] while I'm an attacker.)
If an opponent controls a battlefield, I enter ready.
When I conquer, you may pay [1] to return me to my owner's hand.
Vayne, Hunter
#SFD-223/221
Showcase
Riftbound Unit: Vex, Cheerless. While I'm in combat, friendly spells cost [1][A] less to a minimum of [1], and enemy spells cost [1][A] more.
Vex, Cheerless
#SFD-146/221
Rare
Riftbound Unit: Xin Zhao, Vigilant. [Tank] (I must be assigned combat damage first.)
I enter ready if you have two or more other units in your base.
Xin Zhao, Vigilant
#SFD-176/221
Rare
Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
Yone, Blademaster
#SFD-116/221
Rare
Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
Yone, Blademaster
#SFD-233/221
Showcase
Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
Yone, Blademaster
#SFD-233*/221
Showcase

Riftbound Spiritforged Unit

Riftbound Unit: Ancient Warmonger. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I have [Assault] equal to the number of enemy units here. (+1 [S] while I'm an attacker for each instance of Assault.)
Ancient Warmonger
#SFD-131/221
Uncommon
Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Apprentice Smith
#SFD-041/221
Uncommon
Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Armed Assailant
#SFD-002/221
Common
Riftbound Unit: Aspiring Engineer. When you play me, return a gear from your trash to your hand.
Aspiring Engineer
#SFD-061/221
Common
Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].
Battering Ram
#SFD-012/221
Uncommon
Riftbound Unit: Beast Below. When you play me, return another friendly unit and an enemy unit to their owners' hands.
Beast Below
#SFD-132/221
Uncommon
Riftbound Unit: Black Market Broker. When you play a card from face down, play a Gold gear token exhausted.
Black Market Broker
#SFD-121/221
Common
Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Blast Corps Cadet
#SFD-013/221
Uncommon
Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Breakneck Mech
#SFD-071/221
Uncommon
Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.
Bubble Bot
#SFD-062/221
Common
Riftbound Unit: Buhru Captain. When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Buhru Captain
#SFD-091/221
Common
Riftbound Unit: Card Sharp. When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
Card Sharp
#SFD-081/221
Rare
Riftbound Unit: Combat Chef. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Combat Chef
#SFD-092/221
Common
Riftbound Unit: Corina Veraza. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, play three 1 [S] Recruit unit tokens here.
Corina Veraza
#SFD-179/221
Epic
Riftbound Unit: Corrupt Enforcer. When I move to a battlefield, discard 1.
When I win a combat, draw 1.
Corrupt Enforcer
#SFD-123/221
Common
Riftbound Unit: Dauntless Vanguard. You may play me to an occupied enemy battlefield.
Dauntless Vanguard
#SFD-093/221
Common
Riftbound Unit: Direwing. I enter ready if you control another Dragon.
Direwing
#SFD-094/221
Common
Riftbound Unit: Disarming Rake. When you play me, you may kill a gear.
Disarming Rake
#SFD-032/221
Common
Riftbound Unit: Dropboarder. When you play me, if you control two or more gear, ready me.
Dropboarder
#SFD-072/221
Uncommon
Riftbound Unit: Dunebreaker. If you have two or fewer cards in your hand, I enter ready.
When I hold, draw 2.
Dunebreaker
#SFD-027/221
Epic
Riftbound Unit: Eager Drakehound. I enter ready.
Eager Drakehound
#SFD-006/221
Common
Riftbound Unit: Eminent Benefactor. When I hold, play two Gold gear tokens exhausted.
Eminent Benefactor
#SFD-152/221
Common
Riftbound Unit: Fae Dragon. When you play me, buff up to four friendly units. (Give each a +1 [S] buff if it doesn't have one.)
When you spend a buff, play a Gold gear token exhausted.
Fae Dragon
#SFD-101/221
Uncommon
Riftbound Unit: Fae Porter. When I move to a battlefield, you may pay [C] to move a unit you control to the same battlefield.
Fae Porter
#SFD-125/221
Common
Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)
Ferrous Forerunner
#SFD-021/221
Rare
Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Forecaster
#SFD-065/221
Common
Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.
Frostcoat Cub
#SFD-067/221
Common
Riftbound Unit: Gearhead. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.
Gearhead
#SFD-068/221
Common
Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Gem Jammer
#SFD-007/221
Common
Riftbound Unit: Glasc Mixologist. [Deathknell] — You may play a unit with cost no more than [3] and no more than [A] from your trash, ignoring its cost. (When I die, get the effect.)
Glasc Mixologist
#SFD-165/221
Uncommon
Riftbound Unit: Guardian of the Passage. When I hold, you may return a unit or gear from your trash to your hand.
Guardian of the Passage
#SFD-035/221
Common
Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.
Harpoon Squad
#SFD-137/221
Uncommon
Riftbound Unit: Honest Broker. [Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)
Honest Broker
#SFD-155/221
Common
Riftbound Unit: Jae Medarda. When you choose me with a spell, draw 1.
Jae Medarda
#SFD-142/221
Rare
Riftbound Unit: Jaull-Fish. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I cost [2] less for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)
Jaull-Fish
#SFD-103/221
Uncommon
Riftbound Unit: Kato the Arm. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When I move to a battlefield, give a friendly unit my keywords and +[S] equal to my Might this turn.
Kato the Arm
#SFD-112/221
Rare
Riftbound Unit: Laurent Bladekeeper. Ganking (I can move from battlefield to battlefield.)
Laurent Bladekeeper
#SFD-096/221
Common
Riftbound Unit: Laurent Duelist. [Assault 2] (+2 [S] while I'm an attacker.)
Laurent Duelist
#SFD-156/221
Common
Riftbound Unit: Legion Quartermaster. As an additional cost to play me, return a friendly gear to its owner's hand.
Legion Quartermaster
#SFD-044/221
Uncommon
Riftbound Unit: Lonely Poro. [Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Lonely Poro
#SFD-036/221
Common
Riftbound Unit: Loyal Pup. When you defend at a battlefield, you may move me there.
Loyal Pup
#SFD-126/221
Common
Riftbound Unit: Master Bingwen. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Master Bingwen
#SFD-127/221
Common
Riftbound Unit: Minotaur Reckoner. Units can't move to base.
Minotaur Reckoner
#SFD-014/221
Uncommon
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Navori Scout
#SFD-037/221
Common
Riftbound Unit: Needlessly Large Yordle. [Shield 5] (+5 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost [2][C] less for each point you scored from holding this turn.
Needlessly Large Yordle
#SFD-055/221
Rare
Riftbound Unit: Overzealous Fan. When I defend, you may kill me to move an attacking unit to its base.
Overzealous Fan
#SFD-128/221
Common
Riftbound Unit: Perched Grimwyrm. Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)
Perched Grimwyrm
#SFD-015/221
Uncommon
Riftbound Unit: Pickpocket. When you play me, you may kill a gear with Energy cost no more than [1]. If you do, play a Gold gear token exhausted.
Pickpocket
#SFD-074/221
Uncommon
Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.
Plundering Poro
#SFD-069/221
Common
Riftbound Unit: Prize of Progress. When you use an activated ability of a gear, give me +1 [S] this turn.
Prize of Progress
#SFD-075/221
Uncommon
Riftbound Unit: Ribbon Dancer. When I move to a battlefield, give another friendly unit +1 [S] this turn.
Ribbon Dancer
#SFD-038/221
Common
Riftbound Unit: Royal Entourage. When you play me, ready or exhaust a legend.
Royal Entourage
#SFD-039/221
Common
Riftbound Unit: Royal Guard. When you play me, play a 2 [S] Sand Soldier unit token here.
Royal Guard
#SFD-157/221
Common
Riftbound Unit: Ruin Runner. I can't be chosen by enemy spells and abilities.
Ruin Runner
#SFD-105/221
Uncommon
Riftbound Unit: Sandshifter. When you play me, kill an enemy unit with 3 [S] or less.
Sandshifter
#SFD-158/221
Common
Riftbound Unit: Sea Monkey. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 [S] buff if I don't already have one.)
Sea Monkey
#SFD-098/221
Common
Riftbound Unit: Sentinel Adept. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Sentinel Adept
#SFD-008/221
Common
Riftbound Unit: Simian Ancestor. When you buff me, ready me.
Simian Ancestor
#SFD-047/221
Uncommon
Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Stellacorn Herder
#SFD-048/221
Uncommon
Riftbound Unit: Tianna Crownguard. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, opponents can't score points.
Tianna Crownguard
#SFD-060/221
Epic
Riftbound Unit: Treasure Hunter. When I move, play a Gold gear token exhausted.
Treasure Hunter
#SFD-130/221
Common
Riftbound Unit: Trove Golem. When you play me, play four Gold gear tokens exhausted.
Trove Golem
#SFD-174/221
Rare
Riftbound Unit: Trusty Ramhound. While you have another unit here, I have +1 [S].
Trusty Ramhound
#SFD-159/221
Common
Riftbound Unit: Undertitan. When you play me, give your other units +2 [S] this turn.
As I'm revealed from your deck, [Add] [2].
Undertitan
#SFD-175/221
Rare
Riftbound Unit: Unsung Hero. [Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ [S].)
Unsung Hero
#SFD-167/221
Uncommon
Riftbound Unit: Veteran Poro. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Veteran Poro
#SFD-099/221
Common
Riftbound Unit: Void Drone. I cost [2] less to play from anywhere other than your hand.
Void Drone
#SFD-010/221
Common
Riftbound Unit: Void Hatchling. If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
Void Hatchling
#SFD-018/221
Uncommon
Riftbound Unit: Windsinger. Hidden (Hide now for [A] to react with later for [0].)
When you play me, you may return another unit at a battlefield with 3 [S] or less to its owner's hand.
Windsinger
#SFD-138/221
Uncommon
Riftbound Unit: Yordle Explorer. When you play a card with Power cost [A][A] or more, draw 1.
Yordle Explorer
#SFD-100/221
Common
Riftbound Unit: Zaun Punk. You may kill a friendly gear as an additional cost to play me.
When you play me, if you paid the additional cost, kill a gear.
Zaun Punk
#SFD-160/221
Common

Riftbound Spiritforged Gear, Token